w
wnewton
15 escape rooms
This was the first room we did at Strike and as experienced escape room people we were surprised by how tricky it was. Once you get the hang of the style of room it’s easier, but both speed and skill are required! Awesome design, including computer run monitoring that opens up the doors to the next rooms automatically either when you finish all the available puzzles or are running out of time. Lights, interactive items and noises! Far and beyond what you’d expect from a escape room inside a mall.
Gameplay
Was designed to be hard to follow the sequence of puzzles. Locks in the first rooms couldn’t be unlocked until the third etc.
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Expert
Game tech
High tech
Ideal number of players
3
Scary
Not scary
Minimum age
16
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
