
randallrodriguez
47 escape rooms
This was a pretty standard "stop the explosion" scenario. There were however well over 10 mechanical locks to open in dim light...not an ideal pairing. Overall, the puzzle solving was fun, but the momentum slowed or came to a screeching halt as you took the 4-digit code you just discovered and tried to figure out which of the multitude of locks it matched to. Many of the locks used symbols to associate the puzzle to which lock it matched to...but not all.
Gameplay
Definitely not a linear room (which we were warned about ahead of time, as we just had two players). Nothing particularly novel or particularly fun...just some good old-fashioned puzzling.
Atmosphere
Lots of panels with lots of switches, buttons and things to press or flip.
Customer service
The GM, Freddy, let us take an extra ten minutes or so to solve the remainder of the room, which was a great bonus.
Particularly interesting or different
No
Story
Difficulty
Hard
Just a LOT to do
Game tech
Mechanical
Ideal number of players
4
Probably a really great room for three independent puzzle solvers and one person in charge of keeping everything organized.
Scary
Not scary
Just dark...but you were given several lanterns.
Minimum age
15
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
Very low light caused a problem for me, despite the lanterns
Easy to find location
Yes


